QoL Updates and Multiplayer Test


For this update, I reworked a lot of the menus and eventing to improve the experience for players. Please check the ingame Patchnotes (which can now be accessed from the Announcement Board in the Dryleaf Oasis) for a full list of new and touched-up stuff! There's still more work to be done on these improvements, but they should give you an idea of what to expect in the future.

An important change in this version is that I've re-enabled the Multiplayer Mode (accessible from the Title Menu, as singleplayer saves cannot be used with the multiplayer mode and vice versa), now that I've managed to fix some of the most egregious issues and bugs it had (for example a horrifying lag issue caused by the map being refreshed several times per second for no apparent reason, also some crashes caused by custom code and character properties). Unfortunately a whole lot of bugs still remain, and it's really difficult to test the story progression when multiple players are involved. I'm generally not very happy with how it's been working out so far, and my gripes with that are more fundamental than "just" the bugs. I'm not fully sure yet how to proceed from here with the Multiplayer Feature, but as it is, one of the big problems is that even though I started off with developing the online mode, as the project grew I favored and focused on the singleplayer mode. I'm leaning towards scrapping the Multiplayer Mode altogether and focus on making the singleplayer experience as enjoyable as possible - or, I will start over and rebuild the entire project from the ground up with "real" server-based multiplayer instead of the rather awkward, tacked on, P2P co-op the game supports at the moment.

However things end up turning out in the end

(I'm sorry if this devlog is barely coherent, it's been a really intense work week for me! Please just see for yourself, stay tuned for more, and have fun playing!)

Remember that when updating to a new version of the game, do not delete your save files! They are inside a folder called "save" in your game's folder, and you should copy over the entire folder into the new version of the game before deleting the old version. 

Your save files are compatible with the newer version of the game, and you should see a little message popping up and telling you that your savefile has been updated when you next load it. (This is tracked seperately for every save file.)

Files

SHMORP_0.2.0.zip 255 MB
11 hours ago

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